"Now I have heard tell that death sometimes calls to a man in a voice only he can hear. Then he must rise and leave his friends and go to whatever place death shall bid him, and there meet his doom. Has death ever called to you in such a fashion?”
Fafhrd might have laughed, but did not. The Mouser had a witty rejoinder on the tip of his tongue, but instead he heard himself saying: “In what words might death call?”
“That would depend,” said the small man. “He might look at two such as you and say the Bleak Shore. Nothing more than that. The Bleak Shore. And when he said it three times you would have to go.”
"The Bleak Shore." With a third mention of this strange land, Fafhrd and the Gray Mouser leave Lankhmar on a red-sailed sloop, braving wave and storm to arrive at the cursed land. As the months grow long, the city believes the two men to be dead, but the last of Fafhrd's Mingol crew turns up in the city, spreading tales of their journey.
At the far end of the Bleak Shore's bonefield, a voice greets Fafhrd and the Gray Mouser. "For warriors, a warrior's doom." Then armored beasts rise from the sands...
*****
After five stories full of mesmerized characters, Fafhrd and the Gray Mouser need to do something about their willpower saves...